
What I got was a ring-shape, a torus, being elongated into a tube.

I am guessing a bit, but it looks as though the format uses a limited number of decimal -places, and any scaling you do on import can suffer from bad rounding errors. dae file is a form of XML, and when you look with a text editor, you will see this defined bout a dozen lines in. Instead of exporting in meters, export in centimeters, and don't bother with any rescaling. You can still hit a minimum size, but this is where the detail of the export process comes in. Using this will reduce the complexity a little, partly because, some effects are similar to multiple prims. One practical advantage is that the components will scale together. This is an option in the Object right-click menu, Combine and Separate. Step one: Wings3D has options to make several components, even with different texture, into one mesh part. The fix seems to be pretty easy., and it ends up giving a lower render-weight/complexity. Wings3D is working, but for smaller items, around the size of an AV head, there are some scaling issues. and there are still pifalls around the scale aspects. Way bacl in the old days there were tricks to make small prims for jewelry. There are a few things that come from the interactions between the. I can see how Blender has advantages, but there are alternatives. Wings3D doesn't try to do everything, and, frankly that suits me.

Wings3D and Blender are both free, and both import a variety of formats. OK, that is a little extreme, but that can make a huge difference to the render-weight/complexity numbers. What's the point of smoothing? Instead of needing a huge number of facets to get a smoothly curved surface, you can make a cube look like a sphere.
#Wings 3d connect edges software#
As a development version, I'd recommend caution, there's no need for anyone to switch from other software that works, but the option is now there. Export in Collada format from Wings3D, and it imports to SL with the smoothing. The current Development version does appear to have the fix. This works, but I don't like it.Īnyway, I described the problem on the Wings3D website, got a couple of brief replies, and it should be getting fixed.

Blender is, for me, seriously intimidating. I have used Wings3D for years, since before I ever logged on to Second Life. import to Blender, and export the Collada file from Blender. Trouble is, while it can do smoothing, it can't export that smoothing in the Collada format, and that gives ugly results. I doubt it will ever support rigged mesh, but I have had decent results for simple objects.
#Wings 3d connect edges free#
Wings3D is a free modelling program which can export 3D models in Collada format, and I have been using it for a long time.
